Friday, December 7, 2012

Halo REACH: It is second to last of the games in the Halo series that was made but it is the game that is about all the things before Halo Wars. It was even before Master Chief. There is a doctor that had made a special design, the Spartan himself. Master Cheif wasn't the first Spartan. as a matter of fact there was many Spartans before him. Halo REACH is a game that the Covenent had invaded a planet that the UNSC had claimed. It's name was REACH. So obviously the UNSC had wanted to take back their military Planet back. So 6 Spartans had been hired to take down the enemy gunships and evacuate the living civilians win back the planet. Many Spartans had died fighting and only 5 were left, but luckily someone had joined the UNSC and was a Spartan. He would be the special Spartan that would deliver an important package. The Spartans names were Carter, Noble one; Kat, Noble 2; Jun, Noble 3; Emile, Nbole 4; Jorge, Noble 5; and lastly Six, Noble 6.

     Each of the 6 Spartans had a special skill and stratedgy. Carter is the one with all the military leadership and stratedgy. Obviously he is the leader of the group. Kat specializes in enginneering and technology. She is the 2nd woman down from Carter and can be the leader when Carter isn't there. Jun is mostly a sniper and will have an advantage agains't his enemies in the dark. Emile, Jorge, and Six are really more of support for the team but can be useful in difficult situations, in which they will have many of them.

     Halo REACH had changed drastically between Halo 3 and Halo REACH. the texture pack of the aliens had changed a lot and many things were added. One of those added things were Spartan Power-ups. I like many of the Power-ups but many others DETEST them. Those Power-ups are Armor Lockup, Sprint, Hologram, Active Camo, Jetpack, Dropshield, and Evade.

     Armor Lockup is mostly for people that are in the field. If there is  rocket or a speeding vehicle coming towards you are there is a grenade, use the Armor Lockup. you wont be affected by the blasts from the rocket or the grenade and you can even kill the driver of the vehicle. In Multiplayer, the cause of most deaths to players had been people getting run over by a Ghost, a Covenent vehicle (1 person capacity), or a Warthog, a UNSC vehicle (3 person capacity). But in second place of deaths is a player will come up with a Plasma Grenade (sticky and the most powerful Covenent weapon) and sticky an opposing player in front of them and simply use Armor Lockup, the stickied player dies and the Grenade thrower doesn't.

     Sprint was the most used power-up in the game in multiplayer. It obviously makeds you run faster than you useally do when you are running with your gun up. It has a short amount of time for use until your bar runs out. But nothing interesting about this power-up.

     Hologram is technically a distraction when you want the opponent to focus the attention on your hologram. Or the opponent will freak and shoot randomly at the hologram. In multiplayer it was the least chosen power-up. It was probably it didnt work well with other players because the hologram has a short life and the opponent can realize quick enough to know its a hologram, unless the opponent is a begginner in Halo.

     Active Camo is always used by the Elites in Campaign mode. Usually it would be used for snipers so that opposing players won't be able to see the sniper. You will have to be sneaky if you use it because the camo can wear off when you move quickly, shoot with a fast fire rate gun, or change weapons. I forgot to mention that in Halo REACH, you can assassinate people when you attack from the back. it was used many times and was third of common deaths. The Assassination had been one of the most loved things that many Halo players had liked. So anyway the Active Camo is good for that.

     The Jetpack is a flying machine that is used in open fields and can kill people from above. It is a good way of surprising people when the player is on a cliff looking out and another player flies up and shoots him with a rocket launcher.

     The Drop Shield is a big shield that goes in a sphere it can be destroyed easily from the outside and players can walk through it so i think it shouldnt be used unless someone is about to die and needs cover.

     Evade is simply a really cool dodge that is used many times by Multiplayer Spartans. But you can only use it twice.

     This was part one of my Halo REACH so i will make a new post about Halo REACH soon so please comment.

4 comments:

  1. I think that you did well on this blog. It was very informative and was a great way to get to know the game better. Great job!

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  2. Great Job on the blog it is so cool i learned a lot on my gameing skills

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  3. I think that this blog is a great way to show intense gamers what their games are about. I learned a lot just reading this short blog. LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!

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  4. Wes- I thought this was very informative and helpful to people who are starting to learn about Halo. Go Halo!!!

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